The post A Tribute to SUPER MARIO RPG’s Special Boys, Mallow and Geno appeared first on Nerdist. ![]() Until that happens, at least we have their origins, the option of returning to them on Wii U, and the kind of game-specific nostalgia that never really goes away. They do both pop up in Super Smash Brothers Ultimate as spirits but how much more fun would it be if you could cry your way to higher HP in Ultimate with Mallow? Or wield Geno’s star gun in the next incarnation of Mario Kart ? If nothing else, both boys would be a natural fit for a Paper Mario adventure. Given their respective richness and abilities, that’s a shame. To date, Mallow and Geno haven’t appeared as playable characters in any other Mario game. The time has come for our next part of Super Mario RPG in which we head to Rose Town to confront a crisis that seems to have brought the townsfolks daily ro. With the punches he packs and his distinct appearance, he’s just plain fun to have around. But it also has the most intriguing, enjoyable beginning. As is the case with every loose thread in the game, Geno’s story comes to a satisfying conclusion. And subjectively, he’s my favorite character in SMPRG. (Unless you equip Mario with a fiendishly hard-to-find armor/weapon combination, but that’s a story for another time.) In an objective sense, Geno is an essential party member. If you can time your hits just right with Geno, you can dole out damage that outclasses what Bowser and even Mario can manage. ![]() Geno’s special attacks set him apart from your other party members. The moment Geno joins you in battle, it’s much easier to defeat opponents that would otherwise pose major problems. Geno uses his magic wand to blast a laser beam at the evil Bowyer.
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